- News -

March 22nd 2024
Completely redid the DSO scripting engine. It now uses (the safe subset of) VBScript.
There is also a parser to turn "CLI-like" language into VBScript for you.
More news soon!


March 19th 2024
Most of the things should now be fixed up. Server scripts and domain filesystem commands fully work.
The big areas that still need fixing are (all server-only fixes) transactions, DSMail and the library (likely in the order I will fix them)


March 17th 2024
Decoded to work on the Wiki today. The Wiki link up top now links to this server, no longer to archive.org.
I have restored all archived pages to their original state and fixed some typos.


March 17th 2024
Managed to recover at least the startup script files from the leftover "zlog.dat" file.
Seems to have been a console log, sadly all it ever logged was the startup script.
The two big things that still need to be restored for basic functionality are as follows: Domain filesystem (SERVER WRITE, etc) and some built-in commands (the ones written in DScript)


March 16th 2024
Worked on and off on the source of both server and client over the past few days.
Things are starting to come together. The client is possibly fully ready.
The server side functions related to domains are mostly in working order once again.
Sadly, the domain filesystem part needs a lot of attention, but it should be doable!


March 9th 2024
Currently working on restoring the old source code.
The copy I got (linked below) is of the latest in-dev code base, which had several unifnished changes, so I am finishing those up.
The basic game is mostly able to run again.
Currently fixing the server-side up to be secure for today's standards...
If anyone can find an old copy of DSO, feel free to send it over for archival as well.
You can also watch my work (almost) live on github.com/Doridian/DarkSignsOnline


March 8th 2024
Hello again, I did not expect to have to post an update so soon, however there is some good news!
Thanks to my old friend Saberuneko, who I was surprised to learn happened to hold onto a copy of the client and server source code,
I now have the mentioned code in my hands. I will try to get it compiled and running again, no new features or anything, just like it used to be.
For anyone curious, you can download the code here: Client | Server


March 7th 2024
Hey everyone, Doridian (archive.org) here. I used to work on DSO way back when and just realized the domain was free so I grabbed it.
No idea what I will do with it, but better than some parking company having it.
If anyone finds versions of the client or other DSO related things, please let me know. I would love to have them for the archive.
E-Mail: doridian@darksignsonline.com
Fedi: @furry.engineer@Doridian


March 7th 2008
Just released DSO 0.8.1, contains minor bug fixes, plus afew new features. See here (archive.org) for more info.

March 5th 2008
DSO 0.80 released :). View changes here (archive.org).

March 4th 2008
Sorry for the delay, but the next DSO release will be within the next 12 hours.

February 3rd 2008
A new update will be available in the near future.

January 14th 2008

A must have update is available.
Download v0.77 here. (archive.org)
Notes: You can now use $p1, $p2, $p3, etc, for your script parameter variable names from within your script. The problem with using $1, $2, etc, is that it may interfere if you are trying to display how much an item might cost, in dollars. Although both of these will work for now, try to use $p1, $p2, etc.

New features

DRAW Command
http://www.darksignsonline.com/forum/viewtopic.php?f=9&t=139 (archive.org)

Bunches of bugs fixed.

Encoding - secure scripts on your domains
http://www.darksignsonline.com/forum/viewtopic.php?f=9&t=137 (archive.org)

REMOTEVIEW command added


January 13th 2008

The DRAW command has been added!


January 12th 2008

New update available - version 0.74 (archive.org)~!
Changes: You can now use $serverdomain and $serverip in the scripts that you upload to your domain names. When someone connects, these variables will be replaced automatically with the domain name and ip address from which the script is running.

New features

Text Space Area - Check it out in the file database, it might be just what you need one day.

SAYALL - Command to SAY multiple lines at once.

Functions: fileexists(filename) and direxists(directoryname)

Public Files for your servers!
http://www.darksignsonline.com/forum/viewtopic.php?f=9&t=119 (archive.org)


January 12th 2008
A light version (archive.org) of the live chat log is available.

January 11th 2008
Download (archive.org) the new update, 0.73.
Changes: You can now use $tab for a TAB in your code, or $newline for a new line. Multiple bugs continue to be repaired. If yours hasn't been fixed yet, please post it in the forum. Remember that SAY will not show new lines. (SAY only shows the first line if there are multiple lines).

New features

New Transfer Functions - Get the status of transfers, and more.
http://www.darksignsonline.com/forum/viewtopic.php?f=9&t=98 (archive.org)

New Remote File System Commands and Functions
http://www.darksignsonline.com/forum/viewtopic.php?f=9&t=104 (archive.org)

SUBOWNERS Command
http://www.darksignsonline.com/forum/viewtopic.php?f=9&t=100 (archive.org)


January 9th 2008
Yet another update is available (archive.org), version 0.72, mostly scripting fixes.

January 8th 2008

Dark Signs Online update is available - download the update now! (archive.org)

Additions and changes: fileserver function, UNREGISTER command, .. bugs fixed, misc bugs fixed, increased security functionality, added $now variable, download(url) function fixed, LINEUP command, SAYLINE command, and fixed script database problem.

Note: If you have existing scripts in the script database, it is a good idea to reupload them. (Previously, + characters were being lost).


January 8th 2008
An update to Dark Signs Online will be available soon.
The Dark Signs Online Wiki is also online, (archive.org)
and requires editors.


January 7th 2008
The first release of Dark Signs Online is available for download. (archive.org)


January 4th 2008
The first beta version is due before the 15th of January.






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